#pragma once
#include <iostream>

#include "VectorMath.h"

using namespace vmath;

class IEngine;


class IHelper
{
protected:
	IEngine *mEngine;
public:
	IHelper(IEngine *engine);
	virtual ~IHelper(void);


	static void DebugLog(char *fmt, ...);/*nneed to desing to avoid use of static */
			/*need to shift to opengl folder*/
};
